Who says crime doesn’t pay? Reel Crime is our award winning I-Slot video slot machine. It is a 5-reel, 15-payline video slot and is comprised of four different stages and four different bonus rounds for each stage.
The various stages within this game are as follows:
This is the first stage of this game. There is one Scatter Icon in this stage. The Tommy Gun Icon is a Scatter Icon. If 3 of these icons appear on the Reels you will be sent to the Tommy Gun Bonus Round. These symbols do not need to appear in a line to trigger the bonus round and you do not need to be playing all 15 lines. The Tommy Gun Icon must appear three or more times anywhere on any of the five reels.
The bonus round for this stage is called the Tommy Gun Bonus Round. If three Tommy Gun Icons appear on any of the five reels, including on paylines that are not enabled, you will enter the Tommy Gun Bonus Round.
In the Tommy Gun bonus round you end up outside of the Bank. You must use the Tommy Gun to shoot at various parts of the scene. The scenes that can be shot will turn red when you move your mouse over them.
There are two outcomes to this Bonus Round:
Depending on your outcome you will end up in the 'On the Run' stage or the 'In the Bank' stage.
The only way to get to this stage of the game is if you get a key in the Tommy Gun Bonus round described above. In this stage, will be asked to select the Coin Value that you wish to use for the remainder of the Round.
The main objective of this stage is to get into the Vault before being caught by the Policeman. A Policeman icon and a Robber icon are shown near the top of the slot game. The Policeman moves forward when the Policeman Icon appears three or more times. You (the robber) move forward when the Shoe Icon appears three or more times. If you make it to the end without the Policeman catching you then you are sent to the 'Dynamite Bonus Round'. If you are caught you are sent back to the beginning of the game. In the Dynamite Bonus Round you will need to place the dynamite on one of three vault doors. You will be awarded credits for your choice.
The only way to get to this stage is if you hit the alarm in the Tommy Gun Bonus Round. At the start, you will be asked to select the coin size; this coin size can be reset at the end of each round. The objective of this round is to get away from the police car. In order to get out of this round you need to get away from the policeman or the policeman can catch you. If the policeman catches you before the round ends then you go back to the beginning.
If you get away from the Policeman you will be taken to the Choose your Car Bonus Round. In this bonus round you will need to select a different car. Simply click on the car that you wish to select. From here you will be sent to the Dynamite Round.
The Dynamite, Getaway and Cop Icons are scatter symbols. 3 or more of these Icons will need to appear anywhere on the five Reels to trigger their Bonus Rounds. The Dynamite Icon will trigger the Free Spins. The Getaway Icon will trigger the Getaway Free Spins. The Cop Icon will trigger the Caught bonus round. Scatter wins are calculated by multiplying the Dynamite, Getaway and Cop symbol combination payout by the total number of credits wagered.
In the Dynamite stage the objective is to Getaway before getting caught by the Policeman. If the Policeman catches you by lining up 3 Cop Icons before you get 3 Getaway Icons then the round ends and you go back to the beginning. Upon your return to the beginning you will enter the Caught bonus round. In this bonus round you will be asked to: